
Yes, this looks a little shitty, doesn't it?
Nostalgia aside, let’s face facts here, the original King’s Quest games were a little bit shitty, which isn’t to say that they weren’t monumentally groundbreaking. For the first time they allowed the player to move a 3D character around and to interrogate a fully realised 3D environment (and by fully realised, I mean not very well realised at all,but that’s all history), but sadly, playing them now is an excruciating and unique form of torture. It’s a nightmare wrestling with that bloody text parser, wondering which random, unrecognisable item on the screen is worth examining and having your player die by constantly dying, falling off of cliff faces. Narratively, they hardly fare any better. Compare the Original King’s Quest adventure, for instance, to the far superior graphics-free text adventures from Infocom during the same period like Planetfall, wherein an intriguing (and frequently funny) plot is revealed to the player slowly as a reward for good game-play and perseverance. I recently played the original King’s Quest: Quest for the Crown and found it a boring, plodding affair which amounted to nothing more than King Graham embarking on a treasure hunt to retrieve three magical items to save the Kingdom. Furthermore the puzzles were obscure and stupidly difficult, giving the player no real reason to care about any aspect of the game or gameplay.
However, fond memories of wrestling with the virtually impossible King’s Quest III as a child (I never did manage to kill that blasted wizard.) has kept me intrigued by this franchise. Good reviews of AGDInteractive’s recent remake, boasting improved graphics, speech acting, an icon click user interface and a new, improved storyline just about convinced me to give it a go, even though I still have so many adventure game classics still to play. I downloaded the game for free (yes! For FREE!), honestly expecting to be bored of King Graham’s Quest for his Bride-to-be within the hour, but found myself playing throughout the whole day unable to switch the damn thing until I’d found the gems, freed the bride and thwarted the evil witch Hagatha. I had to get to the end of this game even when my dinner was cold on the table and my cats were peeing all over the furniture. Housework be damned, for I was in the middle of doing battle with an evil Vampire lord!
Actually, not much of the Original Kings Quest 2 really remains in place here. The basic plot framework and central concepts have been kept. King Graham, bored and seeking a bride sees a vision in his magic mirror of a damsel trapped in a tower and decides to go and rescue her. Finding himself in an unknown land he soon learns that if he can find the three gemstones (in the original its three keys to open a magic door) he’ll be able to go through a portal to another realm to save her. Pretty standard stuff you think, and for sure, in Sierra’s hands it certainly was. AGDInteractive, on the other hand, have simply used this as a jumping off point to create a unique and charming fantasy gaming experience. Like all good narrative games the charms aren’t self evident and you have to patiently play through the first hour on blind faith. Initially the experience felt something like this:

“Ok, a screen with trees and rocks. Pretty. Ok, more trees. Oh, more rocks. Oh, I can put my hand in this hole and oooh a mallet. Now, a lake. Now more trees. A house I can’t get into. More trees. More rocks. OOOHH how many goddamn screens are there like this anyway?”
Play on though and you begin to see the bigger picture; how everything is interconnected. Being based on an old adventure with fairly free form puzzles, King’s Quest 2 presents its entire world for you to explore all in one go, but as you make your way to the town, meet some of its characters discover the library, the antiques shop, and Hagatha’s cave it begins to develop into something much more intriguing. Whilst the game never morphs into a fully-fledged narrative like modern classics such as The Longest Journey, gradually King Graham starts to be led by the nose a little, only allowed into one area, for instance, until he’s finished with another. Night falls, for instance and the town closes and the mysterious church opens up. Trips to the library allow you to read books on the history of the town and its magical citizens. Certain mini quests , to retrieve a Nightingale for the antiques shop owner or an ancient tiara for the local vampire not only give the game a lot of colour but also reveal characters with a lot of personality and interest. Some are resolutely evil; some are not what they initially appear to be. Little Red Riding Hood and her grandmother, for instance, turn out to be part of the local vampire family. Additional depth is added to the game by some wonderfully affecting cut scenes, the most noteworthy being when you retrieve the second gem. The cloud spirit asks you to prove your worth in order to obtain the gem and does so in an almost Dickensian way, showing you scenes from your childhood and your desolate future, asking you how you’d respond to these events. This not only adds to your view of King Graham’s character, but also builds into the King’s Quest mythology and making it an overall richer experience
The other real draw, of course, is the game’s humour. At times I wasn’t sure if I was playing a King’s Quest game or Monkey Island. To be fair the overall construct of the game isn’t as humorous or intelligent as the Lucasarts classic, but AGDInteractive have done their best to make every scenario and every encounter as engaging as they can. And to AGD engaging often means hilariously funny. There’s much goodness to choose from, but my favourite character is the local librarian, a play on the traditional stereotype she resolutely refuses to sign you up to the Library even though there’s no reason not to, meeting every one of your reasonable requests with a sturdy “No”. Eventually you get to the point with her whereby you have a card (stolen, of course) but it’s not signed and she won’t let you use the desk pen in order to sign it.

I’m always personally more interested in narrative conceits than great graphics and sound, but gameplay is still important and KQ2 fares pretty well in that department. The graphics are light years ahead of the original although most modern gamers will probably still scoff at them. What’s important to me though is that the screen designs are frequently attractive, making you want to know what’s on the next screen and excited when a new area opens up. The icon interface is frankly a little frustrating, asking you to right click to choose between a talk icon, a walk icon and a use one. Tedious at best it’s frustrating in timed sequences that lead to your death if you don’t act quickly and sometimes these appear out of the blue when you don’t have an up to date save handy. The puzzles have been completely redesigned from the original game are frequently clever and fun and only sometimes impossible to figure out. There’s the age old Sierra problem of not always knowing if you’ve picked up everything you should have or if you’re just not using what you have in the right way. There’s also the occasional moment when I felt it poorly signposted as to what to do next. For instance, having used the magic carpet to ascend a cliff then come back again, it didn’t occur to me that I’d have to return to that area when I figured I’d already finished with it! Still, if you like these games you are patient with these problems and good at using walkthroughs like I am. What’s really relevant is that the puzzles have been re-jigged to much positive effect, leading the storyline and adventure onwards rather giving you too much endless walking about and searching to do.
To sum up, AGDInteractive have produced something incredibly special here. The sceptical will simply not play this, wondering why we need an updated version of an old classic. The rest of us will be rewarded with one of the finest of adventure gaming experiences, one that both fills our geeky need for nostalgia but also gives us new and exciting challenges, new characters to meet, places to explore and puzzles to solve. Did I mention that this is all free? Congratulations and thank you for providing this piece of high quality entertainment AGD and for not only keeping alive, but solidly improving on a wonderful gaming franchise.
I’m now right off to download their latest, Al Emmo. Alas, not free, but hell they actually deserve the cash.
10/10
Awesome links
Kings Quest II: Romancing the Stones Game Site
AGDInteractive (formerly Tierra) – Play their King’s Quest One or Quest for Glory 2 remakes for free, or brand new adventure Al Emmo and The Lost Dutchman’sMine
JustAdventure Game Review